Daytime
Field Trip All-Day, Hands-On Colonial-American Programs
A
Field Trip permits participants to experience firsthand the crafts
and activities of a Colonial-American family during the 1770s. The
all-day event can be conducted at your campus or one of our sites.
Registering
for a Daytime Field Trip is as easy as 1, 2, 3.
Call
toll-free 866.354.6856 or email
us to find a mutually agreeable date. You can bring your group
to one of our campsites, or we can bring our tent encampment to
your campus.
The
standard fee per participant for an all-day Field Trip is only $12
per student. That includes all programs, activities, materials,
setup, and cleanup. Ther is no cost for participating teachers,
parent volunteers, or adult coordinators. Groups are usually in
excess of 50 participants. Our minimum fee is $500.00 for a Field
Trip. The cancellation fee for a Field Trip is $500.00.
Certain
activities require an additional materials fee per participant,
such as:
Leather
journal covers instead of cardstock, $2
Candle-Making
using 100% beeswax, $1
Homemade
Campfire Fudge, $1
Photograph
of student wearing Colonial clothing, $1
You
may purchase Trading Post Credit for each student in addition
to an personal money that they bring. This ensures that every
student can purchase something from the Trading Post.
Consider
scheduling an Overnight Encampment
instead of a Daytime Field Trip -- an Overnight Encampment includes
all the features of a Field Trip, but in addition you get to experience
more of the life of a Pioneer-American family in the 1770s by living
it firsthand. During an Overnight Encampment, you wear Colonial
clothing, sleep in Continental Army tents, cook over an open fire,
and much, much more.
Download
the Field Trip
Registration Form and complete the form, indicating which
stations you want to include in the program.
(You
must have Adobe Acrobat Reader version 5.0 or higher to
read this file; if you don't, get the latest version of Adobe
Acrobat Reader for free.)
A
typical Field Trip lasts the entire day. For groups less than 125
participants, the Field Trip includes a total of five stations.
(Call us for larger groups.) Participants rotate between stations
until they have completed each activity. There are two automatic
stations (Indian Necklace and Trading Post); you select three more
from a list of additional stations (for example, you could select
Candle-Making, Sword-Fighting, and Quill & Ink). All stations
are hands-on; participants make some period craft or learn some
historic skill. Each station lasts about 30 minutes.
The
day begins and ends with an introduction and conclusion with all
participants.
An
example of a rotation and schedule is below:
Fax
the form to our toll-free fax number 877.354.6856.
You
will receive an Information Packet once you have sent the Registration
Form. The Information Packet may include: a checklist, a schedule,
a Parent Letter, directions, a Press Release, and other useful information.
A Field Trip Tent
We
are able to produce high-quality Field Trips at a reasonable cost
by utilizing parent volunteers you provide.
Each
station also has two parent volunteers who help conduct the activity.
They stay at a single station durieng the course of the Field Trip,
helping the students complete their activities. The parents usually
have as much fun as the students, and they are welcome to participate
in any of the activities as well.
We
will then setup the Field Trip, either at your campus or ours, prior
to the event date. We provide schedules, instructions for volunteers,
and all the materials necessary to conduct the event. After the
event is complete, we remove the tents and all other materials.
Look! A Field Trip!
We Bring Our Program to Your Site
Indian Warpaint
Purchase
a Photograph Package
Shooting a Flintlock Musket
Happy Parent Volunteers
Tricorn Hat and Colonial Shirt
Parent
Letter Example
Curriculum
Standards
The
Colonial-American Field Trip is aligned with the standard course of
study for social studies in North Carolina, South Carolina, Virginia,
Maryland, and national social studies curriculum standards. The mission
of our Colonial-American Program includes helping students become
productive citizens through understanding the history and geography
of early American life. It is our hope this will assist students to
gain the skills needed for personal decision-making, participation
in civic affairs, and economic productivity.
Included
below are the choices of activities and stations. The state goals
and objectives related to each station are referenced.
Introduction
& Conclusion
Each
Field Trip begins and ends with all students together. The Staff
will introduce the students to some activities with general
interest to students of Colonial history, which may include:
Flintlock
Firearms: Students may examine a flintlock musket.
They will be introduced to the firing technology of modern
and ancient guns, and its military and hunting purposes.
They will learn the difference between a musket and a rifle.
If desired, a blank (no projectile, only powder) can be
fired as a demonstration. (NC 3rd Grade Goal 6.01; 4th Grade
Goal 3.01, 3.05, 4.03, 7.01, 7.02, 7.03) (SC 4th Grade Standard
4-3.4)
Rudimentary Fifing
Yankee
Doodle: Students will be introduced to the original
words of Yankee Doodle and its history. Everyone will get
the opportunity to sing these words together. (NC 3rd Grade
Goal 7.01; NC 4th Grade Goal 3.02, 3.05)
Pop
Quiz: What Field Trip could be complete without our
famous Pop Quiz at the end? (Answer: None.) Students
will get a chance to demonstrate how carefully they have absorbed
what they learned.
Cooking
Demonstration: Students
will examine an actual meal cooked over a fire during the
course of the Field Trip. (NC 4th Grade Goal 3.01)
Photographs:
You may purchase a picture of each student taken with a high-quality
digital camera and professionally developed. This picture
is taken after each student puts on Colonial clothing. The
cost is only $1 per student.
Campfire
Fudge: The Staff can
cook a delicious, mouth-watering pot of chocolate fudge over
a campfire during the Field Trip. During the Field Trip, each
person will get to eat a piece of the Campfire Fudge. (Makes
me hungry thinking about it.) The cost is only $1 per student.
(Yes, teachers get some too.)
Automatic
Activities
Two
stations come standard with every Field Trip:
Trading
Post & Dressup: This is really two stations in
one; neither activity takes a lot of time. Students shop in
the Trading Post for period reproductions, and students put
on a set of authentic Colonial clothing. If you want to purchase
pictures, this would be the point where they would be taken.
(You are also welcome to take any pictures that you want yourself.)
(NC 4th Grade Goal 3.01)
Wearing Women's Colonial Clothing
Wearing Men's Colonial Clothing
Indian
Necklace: Students
make an authentic necklace made out of buffalo bone and
buffalo horn hairpipe, glass beads, and waxed linen cord.
(NC 4th Grade Goal 2.01)
Indian Necklace-Making
Additional
Stations
You
also will select two more activities from a set. (Larger groups
may need to select more activities. Contact
us for the precise number.) These activities include:
Candle-Making:
Make your own hand-dipped candle out of beeswax. (There
is a $1 materials fee for this activity.) (NC 2nd Grade
Goals 6.01, 6.02, 6.03, 7.01, 7.02, 7.03; NC 3rd Grade Goals
2.01; NC 4th Grade Goal 3.01, 7.01, 7.02, 7.03) (SC Fourth
Grade Standard 4-2.4, 4-3.6)
Medicine
Bag: Stitch together an authentic leather Indian
Medicine Bag with a leather cinch. (There is a $3 materials
fee for this activity.) (NC 4th Grade Goal 3.01)
Monkey
Bridge: (Available only at our location in Historic
Saint Mary's City, MD.) Test your dexterity and skill on the
Monkey Bridge. Can you make it across? We don't think so!
Pioneer
Journal: Construct a Pioneer Journal. The Pioneer
Journal is constructed of paper with a cardstock cover,
and bound with deer sinew. (Students may cover their
journals with leather for an additional $2 materials
fee.) (NC 3rd Grade Goals 2.01; NC 4th Grade Goal 3.01,
7.01, 7.02, 7.03)
Quill
& Ink: Copy a section of an 18th Century boyhood
exercise with a real feather quill pen, water-based ink,
and an ink well. George Washington copied the Rules
of Civility & Decent Behavior in Company and Conversation
when he was in grade school in Fredericksburg, Virginia.
(NC 1st Grade Goal 2.01, 2.02, 2.04, 2.05, 2.06; NC 2nd
Grade Goal 1.02, 1.02, 1.03, 1.04, 1.05, 1.06; NC 4th Grade
Goal 3.01, 3.02, 3.05, 4.03, 4.05) (SC Fifth Grade Standard
4-3.2)
Writing with Quill & Ink
Block-Printing:
Make prints using decorative print blocks and ink. Decorate
your prints to personalize them.
Cord-Making:
Learn a technique for making braided cord using an octagonal
braiding jig. Each participant will make a cord that they
will keep. (NC 4th Grade Goal 3.01)
Knot-Tying:
Learn the art of knot-tying (and untying) through learning
some of the basic knots (the half-knot), stopper knots (overhand
stopper, figure-eight knot), bends (square knot, sheet hitch),
hitches (half-hitch, full-hitch, bowline, flying bowline),
and some specialty knots (blood knot, sinnets, monkey chain,
monkey's fist, cat-o-nine), and others. (NC 4th Grade Goal
3.01)
(SC 4th Grade Standard 4-3.6)
Sillhouetting:
Make a shadow picture by cutting it out of a piece of paper
and mounting it. Decorative cut paper work was a high accomplishment
in the 18th Century. (NC 4th Grade Goal 5.02)
(SC 4th Grade Standard 4-3.6)
Bracelet-Making:
Make a bracelet out of cord. This activity helps students
learn useful knots, work with their hands, and make a craft
that they can wear with pride. (NC 4th Grade Goal 3.01)
(SC 4th Grade Standard 4-3.6)
Doll-Making:
Students make a either a male or female rag doll out of
cloth and yarn.
(SC 4th Grade Standard 4-3.6)
A Creative Rag-Doll Design
Sword-Fighting:
Learn fencing techniques using foam-padded dueling sabers,
bucklers, spears, and long swords. Safely learn how to attack
in groups and individual maneuvers. (NC 4th Grade Goals
3.05)
Sword-Fighting
Tomahawk
Throw: Learn the mechanics and technique of properly
throwing a tomahawk at a wooden target. (NC 4th Grade Goal
2.01, 3.01, 3.05)
Throwing the Tomahawk
Colonial
Games: Students play several games that were common among
children during the 18th Century, such as Graces, Nine Pins, Quoits,
Tug-O-War, Cup & Ball, Jump Rope, Jacob's Ladder, Nine Man
Morris, and others. (NC 4th Grade Goal 3.02)
(SC 4th Grade Standard 4-3.6)
Rounders
Base Ball: Students love to play Rounders, an early
version of the modern game of baseball.
(NC
4th Grade Goal 3.02)
(SC
4th Grade Standard 4-3.6)
Indian
War Paint: Examine pictures of typical Indian
face-painting styles. Listen to firsthand accounts
of colonists who were captured by Indians, such as
James Smith, who was captured and held from 1755-1759
by the Caughnawaga Indians during the French and Indian
War. (NC 2nd Grade Goals 3.02, 3.03, 3.04, 3.05, 3.06;
4th Grade Goal 2.01, 3.02, 3.05, 4.03, 4.05) (SC Fourth
Grade Standard 4-2.7, 4-3.1, 4-3.7)
Reading
of the Declaration of Independence: The
Staff will provide a dramatic public reading of the Declaration.
Following will be a discussion of its meaning and impact on
Colonial and modern life. (NC 5th Grade Goals 2.01, 2.03,
4.04) (SC 4th Grade Standard 4-3.1, 4-3.3)
For comments,
criticisms, and suggestions, contact the administrator.
Or call
us Toll-Free at 866.354.6856.